v1.0.42: fix duplicate timer race across different buttons
pendingKeyDown was a Set keyed by action.id, so it only blocked a button from re-firing itself. Pressing two different buttons in fast succession (e.g. RB01 then RA01) both passed the guard, both read memRunningActionId before either had persisted it, and both started a Notion timer entry. Replaced with a single keyDownBusy flag shared across all buttons of the action, set synchronously before the first await, closing the race.
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@@ -6438,7 +6438,7 @@ async function stopTimer(token, entryId) {
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}
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// src/plugin.ts
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var CURRENT_VERSION = "1.0.41";
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var CURRENT_VERSION = "1.0.42";
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var GITEA_BASE = "https://gitea.pdmarf.co.uk/pdm/stream_deck_notion_timer/raw/branch/stable-rebuild";
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var SIGNING_PUBLIC_KEY = `-----BEGIN PUBLIC KEY-----
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MCowBQYDK2VwAyEAN7ko8TUpuPzPAJuKAZCRjV0c4ZSlou5d9pUAF6o12b4=
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@@ -6587,7 +6587,7 @@ Should it continue?" buttons {"Stop", "Continue"} default button "Continue" givi
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}
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var TimerToggle = class extends SingletonAction {
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projectCache = /* @__PURE__ */ new Map();
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pendingKeyDown = /* @__PURE__ */ new Set();
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keyDownBusy = false;
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elapsedCheckTimer = null;
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clearElapsedCheck() {
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if (this.elapsedCheckTimer) clearTimeout(this.elapsedCheckTimer);
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@@ -6637,8 +6637,8 @@ var TimerToggle = class extends SingletonAction {
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await sendProjectsToPI();
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}
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async onKeyDown(ev) {
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if (this.pendingKeyDown.has(ev.action.id)) return;
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this.pendingKeyDown.add(ev.action.id);
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if (this.keyDownBusy) return;
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this.keyDownBusy = true;
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try {
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const { projectId, projectName } = ev.payload.settings;
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const title = buttonTitle(projectName || "");
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@@ -6691,7 +6691,7 @@ var TimerToggle = class extends SingletonAction {
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await ev.action.showAlert();
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}
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} finally {
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this.pendingKeyDown.delete(ev.action.id);
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this.keyDownBusy = false;
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}
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}
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};
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@@ -1,2 +1 @@
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